circle of the moon druid spells
More hit points and being able to add your Constitution modifier to all Constitution saving throws (which includes concentration checks) has proven extremely useful. General Wikidot.com documentation and help section. She scowled and tugged on her braid in annoyance, vexed by the endless expanse before her. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they ma… Monks unarmored defense will give most beasts increased AC (depending on your wisdom modifier), and the barbarians Rage feature helps mitigate damage you would take while in beast form. Unless otherwise stated, the content of this page is licensed under, Help and references for the Smallworld Community. 2nd Level - Wild Shape, Take Circle of the Moon. Class is back in session. View and manage file attachments for this page. They use the art of Wild Shape, which all druids possess in some form, has been made into a weapon by these druids, who use the ferocity of beasts rather than the power of magic to defend the natural world. Xanathar’s Guide to Everything contains a page of useful suggestions to help DMs adjudicate what beasts a druid may have seen at the start of a campaign, and you can keep track of the additional beasts you’ve seen over the course of play. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Finally, though your Thousand Forms feature is a strange and surprising one, oddly disconnected from the other features of this largely combat-focused subclass, it’s a welcome boon in social situations. Weapon and Armor Proficiency:Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. Druidcraft is another good first choice, since it lets you perform all manner of minor, “druid-y” tricks. 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit. Great article as always. Druid - Circle of the Moon Build. Use your mastery of transformation to change your humanoid form’s features. You can make your own, too! At 3rd, 5th, 7th, and 9th level you gain access to circle spells … In general, land druids are full casters with an extra set of useful spells derived from their terrain of choice. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. This week, we delve into the forest primeval and howl at the moon, issuing a prayer to Selûne in the tongue of beasts. The cry rang like a bell, and then faded. She extended her arms and struck the ground with both feet, and sprung into the air. It's probably for the ability to not provoke opportunity attacks, allowing higher level druids to get in and out of striking range without risking too much damage to their wildshape. Remember; you can only transform into beasts that you’ve seen. Nevertheless, choosing a race that improves your Dexterity and Constitution isn’t a bad thing—there will be times in your adventuring career that you find yourself in combat with all your Wild Shape uses exhausted, so you can only rely on your own Armor Class and hit points to survive. It can be done great role play, but just think about the consequences before you done into it. But not all druids are the same. Try to choose one spell labeled SUPPORT and two labeled UTILITY. Light shines through the armor of a fallen companion as a mage prepares to help him to the next life. Many druids come from a hermit or outlander background, and live in relative isolation in the wild places of the world. Beyond this, your cantrips are simply a matter of preference, and almost any will serve you well.