sherlock holmes: the devil's daughter guide


Walk to the end of the street and turn right. Make your way into the vestibule to eavesdrop on their conversation. After this, cross the lawn and speak to Sir Charles again to begin the game. This guide will show you how to earn all of the achievements. With Holmes hiding behind boxes, peek to the left and pick up the dropped axe. Once you have found the cab that Orson was in, search it for clues. * Most popular community and official content for the past week. There is a door on the far side of the room which leads outside but is guarded. There is a mini-game in the chimney where you have to brush away the soot that’s blocking your path. Check out all the Sherlock Holmes: The Devil's Daughter trophies, latest news, previews, interviews, videos, screenshots and review from your number one PlayStation 4 resource site. This achievement starts at [44:40] in the case walkthrough video in “The Golem Awakened.”. Once you have found the area, go over the map until you find ‘Brook Street’ (off center and to the right, below the piece of paper [south then slightly east of the wide street ‘Commercial Road’]). Press to view a map of the accident. You will not need to use this lever again. Sherlock Holmes: The Devil's Daughter Walkthrough Index, © 2021 TrueGaming Network Ltd, All Rights Reserved. Select ‘Bend Aside’ then press on the bomb itself to slide it out of the cylinder (if you select ‘Move Away’ at any time, the bomb will detonate and reload the scene). This achievement starts at [3:30] in the case walkthrough video in “Lock, Stock, and Two Smoking Detectives.”. Using tree trunks and boulders as cover to rest, make sure that the man does not catch up to you (there is a meter along the top of the screen). - Approximate amount of time to 1000: 12-15 hours [Estimated Time to 100%] During the ‘Infamy’ case, after gaining access to the upstairs area of The Green Dragon Tavern and causing a distraction (unlocking “Ace of Spades”), you make your way outside. After you have eavesdropped on all the conversations in the common room, you must find a way to access the door behind the bar. Sherlock Holmes: The Devil's Daughter. Favorites. It’s best to aim the tip of the arrow towards the white ball and throw your red ball with the same strength as you threw the white ball. While you are up there, there is a mini-game where you have to keep your balance walking across a plank by keeping the and in two circles (if you fall, you will resume just before the plank). Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. When the conversation is over, Holmes convinces Mrs. Thorne that there is an evil presence in the house. Press so it reads ‘Present Time’ at the top (you are actually in the ‘Past Time’ before the accident happened). At two points, the trail will split. Open the door, climb the stairs and knock on the door. Sherlock Holmes: The Devil's Daughter has 25 Trophies. Your casebook hints that it may not have come from too far down the street from the accident. During the ‘Fever Dreams’ case, you will make your way into a tomb. You will have a conversation with her and learn that she is very troubled over her son, Jeremiah. This achievement starts at [43:05] in the case walkthrough video in “Lock, Stock, and Two Smoking Detectives.”. Using a series of levers and switching between Holmes and Watson, you need to make your way to this balcony and enter Marley’s office. When you run onto the log a cutscene will play with you crossing it before it breaks apart. Using the image below, cut the wires in the correct sequence to diffuse the bomb. The achievement will unlock when you’ve successfully cut all 11 wires. During one of the conversations in the common room, you overhear two people talking about how the attempt on your life failed. 79. From the start point, walk to the left and turn right. When you’re close enough, there will be a button prompt that you need to press (before the circle closes) for Holmes to grab onto the railing. Once everything is in position, switch back to Holmes and follow the beam to the left (towards the right wall). Walk down the street where the crashed technical cab is. After you’ve selected your moral choice, a final cutscene will play showing you how your choice will play out. Press to begin the throw and again for the strength of the throw. This achievement starts at [26:50] in the case walkthrough video in “Lock, Stock, and Two Smoking Detectives.”, At the beginning of the ‘Chain Reaction’ case, Holmes’ cab stops abruptly because of an accident. You deduce that you need Toby, your dog, to help find the rifle. This achievement starts at [00:35] in the case walkthrough video in “Disaster Strikes.”. - Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating] When the yellow arrow above his head turns into an exclamation point, seek cover so he doesn’t see you (there is a meter at the top of the screen that fills up with red the longer he sees you). Note: If for any reason you think you might not win the tournament, before throwing your final ball, press to exit out and you will need to speak with Sir Charles again to restart the tournament. Het oude vertrouwde dynamische detective-duo, met een nieuw verhaal dat alles wel erg persoonlijk maakt voor Sherlock. When you hit the window, a cutscene will play and you will be fake-running off neighborhood kids. To get the walkway to face the exit door, turn lever 2 once (to move 90 degrees to the right) and you should be able to exit the chamber. This one is a bit tricky. Click on … Sherlock Holmes: The Devil's Daughter. Upon entering the room, you need to use Watson to push Holmes out of the way of an arrow. She does not but has a letter from her father. An elderly woman will answer the door so do a character portrait on her and just inside the door. After watching the sequence and exiting the map, the achievement will unlock. Take turns with Sir Charles throwing your balls and at the end of the round your score will be tallied. Don't let the suspicious man out of your sight, During the ‘Prey Tell’ case, after you search and leave the Hurst house, on your way to The Old Tabard Pub, you happen upon the head of the Baker Street Irregulars street gang, Wiggins. However, you can still Condemn or Absolve the wrong suspect by making incorrect deductions, but doing so has no bearing on unlocking any achievement. Written by SamAFCA95. Press on this area to place the pyramid model on it. Apparently Holmes has been invited to play in the final round of the London Archeological Institute’s Bowling Club tournament. Pass one statue and turn left. Using the image below, assign each element with a number to determine the order of events. If you think you’ve made the correct decision, press to ‘Accept Decision’ and the achievement will unlock. Summary: Sherlock Holmes: The Devil’s Daughter is a detective crime thriller that blends taut action and investigative work for a one-of-a-kind interactive experience. Thanks to Marky Mark for the video: This is story related and cannot be missed. Climb the ladder at the end and then walk across another beam towards the left wall. It will reveal a crack that can be opened with the key you found on the table in the middle of the room. First, go to the third lever (closest to the office door which controls the chain, bell and statue head above) and move it right until the chain is directly in front of the balcony. This achievement starts at [24:00] in the case walkthrough video in “The Hunter Becomes the Prey.”, Towards the end of the ‘Prey Tell’ case, you will find yourself running through Epping Forest being pursued by a man with a gun. Watch the cutscene which will lead you out of the door, unlocking the achievement. After listening to the voice over, search the tomb and you will find a metal star on a table with no discernible purpose. As the game is loading the next scene, the achievement will unlock. Cross the plank and continue. After you have helped all the victims in the accident in the ‘Chain Reaction’ case, you will need to investigate and collect 13 elements of the accident and, from those, piece together the order of events. Global Achievements. The most important parts are: - Online: 0 As you make your way towards the exit, you can interact with objects that will aid in your escape. When completing character portraits, it is not necessary to be 100% accurate as these do not affect any achievements. Then one man stands up, walks over to the bar, flashes a pass and is gained access to a door behind the bar. There are six levers; three on each side of a circle platform. Climb down the ladder here, and moving towards the front of the foundry, walk across the top of the cage onto a platform. - Minimum number of playthroughs needed: 1 + Case Select [if needed] Focus on the wall and press to look through the slats and you will witness Orson Wilde entering the tavern and the patrons getting ready for a fight. Take note of the strength because you will want to throw your red balls at around the same strength. This is another mini-game. Also, there is no right or wrong moral choice (like in Crimes & Punishments), so the case completion achievements will unlock regardless of the choice you make.