They "know" spells which they "learn" after leveling up. Click here to toggle editing of individual sections of the page (if possible). Eh, you burned a feat for it. You survived the assault, and set on the path of the paladin to mete out justice against those that slew the other members of your faith. Arcane Initiate [Multiclass Wizard] Edit Prerequisite: Int 13 . And RAW is debateable because you have to look into if their use of the word "learn" was intentional as a game mechanic use of that term or just a fluff word.tl;dr-It's debated and either way can be interpreted to be "correct. It is notable that the Magic Initiate feat does let you upcast the spells you learn so there is some benefit to learning a first level spells instead of two cantripz@V2Blast Ah I'd forgotten you need to choose your own class. MAGIC INITIATE Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. But in higher levels, when magic armor becomes common, a +1 studded leather makes it obsolete.

Any creature in the tree falls when it reverts to a staff. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under Magic Initiate Once you cast it, you must finish a long rest before you can cast it again.

About moving this thread, I'm not sure it's completely an opmitization one - a lot of it is about cool thematical choices. More likely, 1, maybe 2.

Most of the spells are taken from the Druid's spell list, though the Ranger gets several unique options like Hunter's Mark, and in many cases spells shared with the druid are the Ranger's worst options while spells unique to the Ranger are their best options.

I would have said it was because of a lack of cantrips adding complexity to the feat, but they are also excluded from the It is important to remember that while I can't see an issue with allowing these spell lists from reading through them, I haven't playtested them. a scroll, or a spellbook) to copy it into your spellbook or Book of Ancient Secrets. is independent from … Compare the text of the Arcane Trickster class: "To cast one of these spells, … There is something in one tiny feat for many many players. You can cast it at its lowest level; once cast, you cannot do so again until you finish a long rest.Your spellcasting modifier for these spells is the same as the class you chose (Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; Intelligence for wizard). MAGIC INITIATE Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. Something does not work as expected? Discuss the workings and policies of this site You learn two cantrips of your choice from that class's list.I realized that this does not allow you to take spells from the Paladin or Ranger classes (they also do not have cantrips, so perhaps that is the reason). In addition, choose one 1st-level spell from that same list. You learn two cantrips of your choice from that class’s spell list. 'Once you cast it, you must finish a long rest before you can cast it again.' Attack cantrips should not be blue, because you need that stat to make them useful. The Magic Initiate feat states: Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's list.In addition, you learn one 1st level spell from the same list. Append content without editing the whole page source. Since that's obviously not what's intended, I apply the same reasoning to Magic Initiate.

Magic Initiate. You must log in or register to reply here. If you’re a spellcaster, can you pick your own class when you gain the Magic Initiate feat? This feat is hands down one of my favorite. Introduction. What if you are a multiclass Arcane Trickster/Shadow Monk, and know the Darkness spell from both classes? So, at best, it's a "between any two rests" ability, that wears out when you have … Still some use but certainly not noteworthy Choose a 1st-level wizard at-will power. Ranger spells are an interesting mix of buffs and utility options with a handful of direct damage spells and healing options. Specifically, that Magic Initiate is defining a new separate spellcasting system, and its rules should be considered independent from all other spellcasting systems.The restriction only applies to your free once per day use of the spell. Once per day they can cast it at its lowest level with their racial ability without expending a spell slot. Detailed answers to any questions you might have Can we please move this guide to the dumpster. It is possible there exists a spell on those lists that is utterly broken under certain conditions (though I doubt it or more people would multi-class into these classes).I recommend allowing this on a playtest basis and, as with all house-rules, be prepared to adjust if things don't work.My gut feel is that this is fine. Magic Initiate Choose a class: bard, cleric, sorcerer, warlock, or wizard.

The restriction on Magic Initiate is independent of spell slots. Notify administrators if there is objectionable content in this page. You learn two cantrips of your choice from that class's list. But since you had a good experience with it, I might edit it. The question then becomes can a Wizard write a known spell from the magic initiate feat into his spellbook?