Late-game hovering allows for even more mobility, and Jesse’s shield is great when enemies with telekinesis of their own force you to go on the defensive. I easily relied on this form of attack the most, and while it’s not quite the same level of tactile satisfaction as Kratos’ Leviathan ax, the oomph of hurling heavy objects around with my mind is as close as I’ve felt since.The other abilities aren’t quite as handy but mostly still fun to use. Control, which I called Great in my 2019 review ahead of its win as IGN’s Game of the Year, left me the way most memorable games should: satisfied with …
Control is perhaps Remedy’s weirdest yet, with the talking upside pyramid who’s also your boss being about the sixth-strangest part. I wish Remedy could make even more games, because Control reminded me of this studio’s knack for crafting engrossing, oddball worlds with an incredible sense of place. But thanks to sharp writing, a set of awesome and varied psychic combat abilities, and an impressively thought-out world, it was easy to wrap my head around what made this adventure tick.Infiltrating the Federal Bureau of Control as Jesse Faden and her blue wavy spirit buddy, I found myself fascinated. From Ahti, the janitor with serious Log Lady vibes, to Emily Pope, the information delivery service-slash-researcher, every character feels original and right at home in the Oldest House. “Sole” is a bit of a misnomer, though, because the Service Weapon has several unlockable modes that shift it from a standard pistol to a fast-fire revolver to a more shotgun-esque spread shooter, and more. + by Jonathon Dornbush Posted Aug. 26, 2019, 3 p.m. + by … They’re not only well written and frequently funny but often contain context that sheds new light on Jesse’s current point in the story.I could have done without some of the hokier thoughts from Jessie’s inner monologue, which often explicitly blurt out how she’s feeling rather than letting lead actress Courtney Hope’s strong performance convey that on its own. Control. Control. Control is set in an engrossingly weird paranormal world that I couldn’t help but explore. And the ending’s anticlimactic final moments don’t work nearly as well as the highs of the couple of chapters that precede it. It’s as if the paranatural forces at work treat cement and rebar like Lego bricks. And thanks to a strong supporting cast, a well-written script, and plenty of intriguing breadcrumb trails, I’ve thoroughly enjoyed my adventure through the shifting rooms of Oldest House. Stays on my mind. Each sector brings with it a new character with a distinct, engaging personality, and yet they all absolutely made sense for someone who works in a secret government agency focused on paranatural forces beyond our understanding. With a wave of her hand a crate or table or ever-reliable chunk of concrete snaps to your side with satisfying urgency, and then hurls at foes and the destructible environment with just as much of a thrilling zoom. Stays on my mind. It’s as if the paranatural forces at work treat cement and rebar like Lego bricks. Control - Review. But Control quickly reveals what lies behind those concrete walls: within the first chapter I became both the janitor’s assistant and the new acting director of the Bureau.Jesse’s search is then sidetracked by solving everyone’s problems.
The Bureau is divided into a number of different business sectors, and though there’s certainly an overriding “corporate” theme, each area feels different enough that I wanted to know about the work being done there and how I could save it.And, thanks to the Oldest House’s ability to change its shape and internal structure at will, it can keep pulling the neat trick of rebuilding locations. IGN Africa is operated under license by Little Empire. Collectively, the battles open another door into the weirdness of Control that you should not leave shut.Control is set in an engrossingly weird paranormal world that I couldn’t help but explore. I wish Remedy could make even more games, because Control reminded me of this studio’s knack for crafting engrossing, oddball worlds with an incredible sense of place.
+ by Jonathon Dornbush Posted Aug. 26, 2019, 3 p.m. Jesse’s versatile psychic skills and main weapon make for thrilling ranged combat. The Hiss-controlled members of the Bureau who are now fighting against you typically have one or two of your own moves and ammo options, and it is fun to see how Control mixes and matches them in the early goings. Getting up close and using the psionic wave force melee ability can be advantageous when you’re down to just a couple of foes, but any more than that and short-range combat usually led to a swift death, in my experience.Instead, hanging back and finding a balance of when to strike and when to defend brings a nice rhythm to combat, and also lets you make good use of with Jesse’s sole firearm, the Service Weapon. Jesse’s versatile psychic skills and main weapon make for thrilling ranged combat. And while taking over the bureaucracy of a federal institution may sound like a dull time, when it’s filled with this many weird and distinctive characters and overrun by an interdimensional force known as the Hiss, it rarely ever is in practice.Jesse’s telekinesis is the best of the bunch. That said, there are enough winners (in which she often says what I was thinking) among those lines to make her constant asides worth it.The ending of the 10-chapter story sadly doesn’t quite stick the landing, though, due in part to what felt like a bit of a rushed final chapter that left some of the most interesting aspects of Jesse’s personal stakes to be uncovered in collectibles.